
- #How to play rom hacks of snes games on snes classic Patch#
- #How to play rom hacks of snes games on snes classic full#
Okay, here are some recommendations of my own: The A button now interacts with anything in front of you, the X button now opens the menu, the Y button now opens the map, and attempting to interact with the uninteractable no longer produces a ”No problem here." message. Removes some of the tedium related to controls. Essential if you want to play it on the SNES Classic, I guess. This adds controller support to a previously mouse-only game.

Makes you wonder why they weren't there in the first place.
#How to play rom hacks of snes games on snes classic Patch#
This simple patch adds the missing tracks, such as Fire Field, to Time Trial mode. It also tweaks a few graphics such as restoring crosses. This removes most of the slowdown present in the game, as it turns out Capcom just poorly programmed the game. Obviously US SNES Classic owners won't care about this one, but it could be nice for us Europeans. What this one mostly does is change the button colours back to red/blue/yellow/green, but also tweaks one or two other words. That would be horrible, and there is in fact another hack that does that. This simple patch changes it to work at 60Hz and thus 60fps.ĭon't worry, although it's called "PAL Version", it doesn't convert the game to 50Hz. Obviously Terranigma only came out in Japan and Europe, and if you want to play in English you do not want to dump your European ROM in to a 60Hz emulator like the SNES Classic is. It's not a restranslation, just a facelift. In doing so, it gave a lot more room, so he also expanded on the lines a little and made things sound more natural. Made by FuSoYa of Lunar Magic fame, this changes Mana's rather horrible default font into a much nicer one. Secret of Mana - Variable Width Font Edition with their relevant GBA equivalents, except where compromises had to be made to accommodate the stricter space limitations of the SNES game. This hack replaces all in-game field text, battle text, spell names, item names, monster names etc. Same as above, but for converting Final Fantasy II back to Final Fantasy IV. It compiles a load of bug fixes, removes any censoring, lengthens spell names so we can have Firaga and co back, puts the item names back how they should be (no more Tonics), adds the class name back for each character, and generally tidies up the script a bit more thanks to some additional room

If you want a patch to change FFIII to FFVI, this is probably the one to go for. Just small Quality of Life tweaks.Īnd even if the SNES Classic never allows it, these could be good patches for emulation in general.įinal Fantasy III - Ted Woolsey Uncensored Edition
#How to play rom hacks of snes games on snes classic full#
What I'm not talking about is full blown game changes, new levels, all that stuff. With the SNES Classic out soon, and it looking like we'll be able to tinker with it in the same way we did with the NES Classic, I thought it might be a good idea to get together some little tweak style patches for various games on there, or games you might want to add.
